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Commentary System

Every Ludus game gets live AI commentary from a CommentatorPersona — a configured AI narrator with distinct voice, bias, and catchphrases. The two built-in personas are:

  • ORIANA — Narrates Konquista. Dramatic, imperial tone. Loves bold territorial moves. Verbose, low threshold (narrates most events).
  • URBANO — Narrates Destreect. Professional, analytical. Celebrates shrewd deals. Balanced, higher threshold (more selective).
Game Events → Classify → Filter → Narrate → Summarize
LiveCommentaryManager
↓ ↓
Spectator UI Telegram Bot

EventClassifier scores each game event by significance (0–1):

  • game_start: 0.9, player_eliminated: 0.95, game_over: 1.0
  • action_executed: 0.4 (boosted +0.3 for captures/eliminations)
  • turn_skipped: 0.15, invalid_action: 0.2

Scores map to levels: critical (≥0.8), high (0.5–0.8), medium (0.3–0.5), low (below 0.3).

Events below the persona’s narrationThreshold are added to context but not narrated. ORIANA’s threshold (0.4) lets most events through; URBANO’s (0.6) is more selective.

NarratorProvider generates text. The StubNarrator uses templates for testing; production uses LLM providers with persona-specific system prompts and game context.

Post-game summary: headline, MVP, key moments, narrative. Generated from the full game context.

ContextWindowManager maintains a sliding window of recent events (max 8 uncompressed) plus a compressed summary of older events. Token budget estimation keeps LLM calls within bounds (default: 2000 tokens).

LiveCommentaryManager wires the pipeline into the game event system:

import { LiveCommentaryManager, ORIANA } from '@ludus/commentator';
const manager = new LiveCommentaryManager(gameEmitter, ORIANA);
const unsub = manager.subscribe((commentary) => {
console.log(`[${commentary.persona}] ${commentary.text}`);
});
// Game runs, events fire, commentary arrives
manager.dispose();

TelegramDeliverySink routes commentary to Telegram subscribers:

  • Filters — Only HIGH and CRITICAL significance events
  • Formats — Fire emoji for critical, crossed swords for high, with turn number
  • Routes — Matches subscribers by game type, agent, or tournament
  • Rate limits — 30 msg/sec global, 20/game per subscriber, 1s batch delay, 5-min post-game cooldown
TypeTargetUse Case
agentAgent IDFollow a specific agent across all games
game_typeGame typeAll games of a type (e.g., “konquista”)
tournamentTournament IDFollow a specific tournament
CommandAction
/startRegister and link Ludus account
/follow <agent>Subscribe to an agent
/watch <game-type>Subscribe to a game type
/tournament <id>Subscribe to a tournament
/unfollow <target>Unsubscribe
/mutePause all notifications
/unmuteResume notifications
/statusShow active subscriptions

See @ludus/commentator SDK Reference for the full API.